Overview
Thesis Title: Developing Fashion for Video Games: Exploring Design Processes Integrating Browzwear, CLO, and Unreal Engine.
Defended on July 23rd, 2024.
With the growing advancement of technology in both the fashion and gaming industry, the possibilities for fashion have expanded to the digital world. Fashion brands have begun to collaborate with popular video games to market their collections, allowing video game players to purchase digital clothing for their video game characters. The purpose of this study was to examine the process of creating a digital fashion collection by integrating Browzwear, CLO, and Unreal Engine.
I created a gender-fluid cyberpunk collection based off of a survey of consumer needs. The collection featuring three looks was created in Browzwear's VStitcher and CLO, two major 3D design programs in the fashion industry. Then, the collection was dressed on original video game characters in Unreal Engine, a prominent game-creation platform. After the collection was completed, a second survey was conducted to receive feedback from consumers.
My work was featured in an article published on two online news sources affiliated with Washington State University (WSU). You can find the article here on WSU Insider's website, or here on the WSU College of Agricultural, Human, and Natural Resource Sciences (CAHNRS) website.